Possibility for a Pair
Milton, a SentientBot, needs two vital parts of his body repaired or upgraded by his creator. While he receives these from John, the SentientBot creator, he reveals a deeper side John didn't expect.
About the game:
This idea came from my first Screenwriting class in my last term at Portland State, in October of 2018. Writing a short conversation helps me learn how their branching options grow. Deciding where narrative beats appeared showed me what and when to branch off. Those branching off points can develop the plot and the characters.
Using a Biblical theme was important for me. Games that use Biblical content usually aren't placed in a positive spotlight.
Status | Released |
Platforms | HTML5 |
Author | Matthew Birdzell |
Genre | Interactive Fiction |
Made with | Twine |
Tags | Short |
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Possibility for a Pair - A Short Dialogue Scene.html 284 kB
Comments
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Needs more QA, there are typos and some of the links say things like "box 1" and "box 2.1"
The story doesn't really "grab" me, feeling kind of lost. Need an emotional hook so I can relate to the character, and maybe some more visual imagery early on to settle into immersion.
Thanks for playing BlueChippy.
I left those 'box1' labels there as I didn't know how to hide them, or label them correctly with words that make sense narratively. I did it a bit better in my new release.
Ive struggled with those emotional hooks using just prose. Paring down word count into using specific words can do that.